Town: Sibè-cîjê Dêtîkè

Sibè-cîjê Dêtîkè

Sibè-cîjê Dêtîkè
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceGlirukmesa Zone
RegionDankwood Woodlands
Founded1367
Community LeaderCity Manager Êpî Garèj
Area5 km2 (2 mi2)
Average Yearly Temp33°C (91°F)
Average Elevation13898 m (2647 ft)
Average Yearly Precipitation66 cm/y (25 in/y)
Population1228
Population Density245 people per km2 (614 people per mi2)
Town AuraWild Magic
Naming
Native nameSibè-cîjê Dêtîkè
Pronunciation/ˈsibè/ /ˈcɪʤɘ/
Direct Translation[appropriate] [chain; link]
Translation[Not Yet Translated]

Sibè-cîjê Dêtîkè (/ˈsibè/ /ˈcɪʤɘ/ [appropriate] [chain; link]) is a subtropical Town located in the Glirukmesa Zone of the Union of Engineers.

The name Sibè-cîjê Dêtîkè is derived from the Iron Elvish language, as Sibè-cîjê Dêtîkè was founded by Lemtodea Zlëgëgë, who was culturaly Iron Elven.

Climate

Sibè-cîjê Dêtîkè has a yearly average temperature of 33°C (91°F), with its average temperature during the summer being a blistering 38°C (100°F) and its average temperature during the winter being a warm 29°C (84°F). Sibè-cîjê Dêtîkè receives an average of 66 cm/y (25 in/y) of precipitation, most of which comes in the form of rain during the spring. Sibè-cîjê Dêtîkè covers an area of nearly 5 km2 (2 mi2), and an average elevation of 13898 m (2647 ft) above sea level.

Overview

Sibè-cîjê Dêtîkè was founded durring the late 15th century in fall of the year 1367, by Lemtodea Zlëgëgë. The establishment of Sibè-cîjê Dêtîkè was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Sibè-cîjê Dêtîkè's construction back out of the project. Lemtodea Zlëgëgë pushed on reguardles, and Sibè-cîjê Dêtîkè was finished, but starts off as a terible place to live.

Sibè-cîjê Dêtîkè was built using the conventions of Iron Elven durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Sibè-cîjê Dêtîkè is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Sibè-cîjê Dêtîkè is buildings are arranged arrounded highly ordered system of broad gravel streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Sibè-cîjê Dêtîkè's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Unfortuantly, these monster and outlaw focused fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Sibè-cîjê Dêtîkè has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Sibè-cîjê Dêtîkè ’s existence has dried up and the town is drifting down the stream of history as it dries up. Likely due to this, Sibè-cîjê Dêtîkè is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to have homes. One cannot help but wonder what Sibè-cîjê Dêtîkè was like during the glorydays.

Civic Infrastructure

Sibè-cîjê Dêtîkè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sibè-cîjê Dêtîkè.

Sibè-cîjê Dêtîkè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sibè-cîjê Dêtîkè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sibè-cîjê Dêtîkè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sibè-cîjê Dêtîkè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sibè-cîjê Dêtîkè's public wards, blessings, and other arcane systems.

Sibè-cîjê Dêtîkè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Sibè-cîjê Dêtîkè's grid is powered by a boiler and turbine based power plant.

Sibè-cîjê Dêtîkè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Sibè-cîjê Dêtîkè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Sibè-cîjê Dêtîkè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Sibè-cîjê Dêtîkè's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Sibè-cîjê Dêtîkè every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Marble Snake near Sibè-cîjê Dêtîkè are known to be a mutant strain of the creature.

Sibè-cîjê Dêtîkè's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Elven High Magic energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4936 m2
    • Cattle and Similar Creatures: 307
    • Poultry: 3684
    • Swine: 245
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 122

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

367 of Sibè-cîjê Dêtîkè's population work within a Foundational Occupation.

788 of Sibè-cîjê Dêtîkè's population do not work in a formal occupation, but do contribute to the local economy. 73 (6%) are noncontributers.

Points of Interest

The roads leading into Sibè-cîjê Dêtîkè possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

A local has came up with a wonderful new idea (14785 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the late 2nd century the Kami blessed the town with good fortune for a year and a day. One of Sibè-cîjê Dêtîkè's local festivals commemorates this miracle.

History